1. ORDINARY WORLD (Ordinary world) … A likeable audience is unaware that they have a problem or opportunity
  2. ORDINARY WORLD (Call to adventure)… They are shown a unique idea that brings their world into an imbalance.
  3. ORDINARY WORLD (Refusal of the call) … They are skeptical, afraid and resistant to adopt it because it will require a change and change is hard. Acknowledge journey to change is tough and requires some work.
  4. ORDINARY WORLD (Meeting the mentor) … with experience, valuable insights and magical tools with help on the journey. People will not change unless you guide them.
  5. SPECIAL WORLD (Crossing the Threshold) … So they decide to jump in and commit to the idea
  6. SPECIAL WORLD (Tests, Allies and Enemies) … Now the real works begins but it’s hard. People and things oppose the effort to change.
  7. SPECIAL WORLD (Approach the Inmost Cave)…. They are determined to push the idea forward and begin to work on new skills to be successful.
  8. SPECIAL WORLD (Ordeal) …They take a major step toward your idea and it doesn’t quite work out as they thought.
  9. SPECIAL WORLD (Reward … seizing the sword)… They get discouraged and consider giving up on the idea but they begin to see some benefits from their efforts.
  10. ORDINARY WORLD (Road back) … They decide to continue on with a renewed excitement, even though the resistance could become chronic.
  11. ORDINARY WORLD (Resurrection) … Utilising their new tools, they try one final time to push the idea forward and are victorious.
  12. ORDINARY WORLD (Return with the elixir) … The idea is widely adopted and the galaxy is a better placed